

We could see that many backers were not just gamers but developers, artists and industry professionals as well.Īfter Kickstarter, we haven’t released any new builds or feature updates yet and I know some are very eager to see progress. were tossed around and surprisingly, it seemed that many already had a good feel for what the game will entail. Just like to take this opportunity to mention again that if it wasn’t for our 5,000 backers, we wouldn’t be exactly where we are right now.ĭuring the campaign, much feedback, additional ideas, suggestions etc. I believe our Kickstarter backer community is truly awesome at both heart and mind. Hope this is making any sense JĪs developers of a game that was at least partially funded by Kickstarter, how does the team take on and potentially implement feedback from fans? Has there been anything good or bad that’s been said that became a factor in the development so far? So I guess it’s not as if we tried to create balance but rather, we tried to create obvious contrasts in scenes and things to do so balance can kind of be naturally created. In terms of gameplay, what this means is say if you’re on a hard j90=ourney, we want you to really feel it and to amplify this experience, your safe return to your home will really be a relief. In addition, we are trying to build in many assets such as boss characters and NPCs that also have particular moods and themes. Since our game is very much atmospheric, we also wanted to create and express contrasts in mood, weather and climate. In terms of gameplay as well as visual art, we wanted to create obvious contrast. However, this does not mean keeping everything in the game minimal per se. Yes our key design concept is minimalism. How has the team managed to balance this? Each of these games we felt had its own unique element of inspiration.Īt least from the video and screenshots I’ve seen Little Devil Inside appears to boast an impressive minimalist design, but also presents a world packed with diversity and colour.


There are however, games that have certainly influenced Little Devil Inside in terms of game design and mechanics such as Betrayal at Krondor, X-com series, Legend of Zelda, System Shock. We want the players themselves to create their own experience and for this to happen, we will need to carefully build in many detailed content.Īre there any games in particular that serve as motivation for the game, whether that is mechanically, aesthetically or even in terms of narrative?ĭirectly or not, we believe that other than just games, media such as film, print, art & design in general have all been inspirational sources. This nostalgic essence is what we wanted to create with Little Devil Inside by using what was just sufficiently required of the technology available today hence our main design concept – minimalism. The cover art often just had characters and the world at a glance but somehow encouraged the gamer to picture game in their imagination. Little Devil Inside will also have the basic features found in RPGs such as character traits, stats, weapon & armor upgrades but the focus of our design concept was not so much ON each of the features but HOW they can be delivered to the player so as to create the required emotional link to keep the player immersed and make them live the game rather than just play it.Īs gamers ourselves, we have grown with pretty much the entire video game era beginning from the early 8-bit days when before making a purchase decision, there was little or nothing to go on except for a little cover art. You will need to rely on human instincts and use available technology to prepare and go through your missions. That being said, the game is not about casting magical spells or summoning mythical monsters. John Choi: Little Devil Inside is an action adventure survival game set in an unrealistic world with creatures, monsters and demons but your actions are very much limited to human capabilities. Paul James: So John thank you for giving me your time for this chat, first and foremost what is Little Devil Inside? How did the game come about? In the interview we talk about the game’s origins, Neostream’s background and much more so take a load off and read up on the game here. I recently had the fantastic opportunity to chat to John Choi, one of the team members at Seoul based NeoStream, the developers of Little Devil Inside.
