

- #SKULLS AND SHACKLES WORMWOOD MUTINY PDF HOW TO#
- #SKULLS AND SHACKLES WORMWOOD MUTINY PDF PDF#
- #SKULLS AND SHACKLES WORMWOOD MUTINY PDF FULL#
A large wooden box bound in iron sits just beneath the bridge. At the fore of the ship, two doors lead into the officers’ quarters, while two doors aft lead to the captain’s quarters.

These hatches are thick wooden grilles and open onto the middle hold 15 feet below. Two 10-foot-square hatches sit in the deck fore and aft of the mainmast. Not only does the clock keep time, but its bell strikes at dawn and dusk to signal the beginning and the end of the workday. The ship’s clock, a macabre brass-and-copper object depicting worms writhing through whale corpses, hangs from the mast above the whipping post. Rigging connects the mainmast to the ship’s other masts and several strands of thick rope are secured to the foot of the mainmast for use as a whipping post. The mainmast rises from the center of the deck, extending 60 feet into the air and topped by a crow’s nest. The ship’s main deck runs between the foredeck and poop deck. Occasionally I will provide DCs for skill checks with information that a character could know such as: Skull & Shackles Rulebook (6. Note: This does not mean an item and a small bag of gold, it is one or the other, just wanted to make that clear so I don't get that question. This also does include maybe a small bag of gold, 10 GP, or in a special case, a certain someone's mask which we can figure out later on why they let him keep it. Now that said, you are allowed to keep one item that could have been overlooked in their search of your belongings, within reason. There will be opportunities throughout your stay on the Wormwood to get your stuff back. Being pressed ganged and all, your stuff (and leftover gold) will have been taken from you and put into locked chests in a part of the ship. Har! Har! Har!Īhem, here be the OOC for the Skulls and Shackles game, please do provide the link to your character and select yer speech color.
#SKULLS AND SHACKLES WORMWOOD MUTINY PDF FULL#
Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included Pathfinder ruleset.Yaarrr! Welcome ye scurvy ridden bilge rats ta the Wormwood where ye shall be put ta work or be spendin da rest of yer life wit' Pharasma! Enjoy yer stay. Designed for Fantasy Grounds version 3.3.6 and higher.

All maps resized and set up with a preset grid to make combats easy to manage.It has been lovingly converted for use within Fantasy Grounds and features the following additions: Wormwood Mutiny, which provides the cards needed to tell the first chapter.
#SKULLS AND SHACKLES WORMWOOD MUTINY PDF PDF#
This product is not a PDF or accessible outside of Fantasy Grounds.
#SKULLS AND SHACKLES WORMWOOD MUTINY PDF HOW TO#
They'll have to learn how to survive as pirates if they're to have any hope of weathering rough waves, brutal crew members, enemy pirates, ravenous beasts, and worse. Pirates take whatever they please, whether it be ships, plunder, or people! The adventurers wake to find themselves press-ganged into the crew of the pirate ship Wormwood, the vessel of the nefarious Captain Barnabus Harrigan. About This Content Pathfinder RPG - Skull & Shackles AP 1: The Wormwood Mutiny
